
-------- TML Message #189 --------

Date: Wed, 4 Jan 89 23:09:11 est
From: revolver.gatech.edu!alanf@gatech.UUCP (Daniel Alan Fleming)
Subject: books and supplements
Archive-Message-Number: 189


Well, I *FINALLY* got around to buying part of Traveller.  The only problem
is that I don't know exactly how much of it there is (not including Mega-Trav).
What I have is:
Book 1 : Characters and Combat
Book 2 : Starships
Book 3 : Worlds and Adventures
Book 5 : High Guard

Supplement 3 : The Spinward Marches
Supplement 8 : Library Data (A_M)
Supplement 11: Library Data (N-Z)

Journal : Best of.  Vol 1
Journal : Best of...Viol 2

(Opps...forgot 1)

Supplement 12: Forms and Charts

What I need to know is what all books are there, how much are they and are 
they all still in print?  Any Errata's out there for the books?  Any hints
and such?

Thanks in advance...     - Alan

Alan Fleming
alanf%revolver.gatech.edu@gatech.edu
2515 NE Expressway, Apt N-2
Atlanta, Ga.  30345
(404) 634-8014

The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
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-------- TML Message #190 --------

Subject: Re: books and supplements
Date: 05 Jan 89 09:56:48 PST (Thu)
From: jamesp
Archive-Message-Number: 190



> What I need to know is what all books are there, how much are they and are 
> they all still in print?  Any Errata's out there for the books?  Any hints
> and such?

Since I'm not familiar with all of GDW's Traveller products, I thought
it would probably be okay if I forwarded your question to the Traveller
Mailing List.  You'll probably get better answers from other listees.

The books I have (or know about) are:

Book 0	(An Introduction to Traveller)
Book 1	Characters and Combat
Book 2	Starships
Book 3	Worlds and adventures
Book 4	Mercenary
Book 5	High Guard
Book 6	Scouts
Book 7	(Merchants?)
Book 8	(Robots?)

Supplement 1	(1001 Characters)
Supplement 2	Animal Encounters
Supplement 4	(Citizens of the Imperium?)
Supplement 6	76 Patrons
Supplement 7	Traders and Gunboats

Adventure 1	(Kinunir?)
Adventure 4	Leviathan
Adventure 7	Broadsword
Double Adventure 5	Horde/The Chamax Plague

High Passage	Issue Number Two (by Fasa)

The Best of the Journal of the Travellers' Aid Society	Volume 1

I also have the MegaTraveller boxed set, and 4 or 5 Challenge magazines.
Unfortunately, I couldn't tell you what's still in print and what isn't.

James

- ----------------------------------------------------------------------
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Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
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-------- TML Message #191 --------

Subject: Freight or Cargo?
Date: 28 Jan 89 13:24:57 PST (Sat)
From: jamesp
Archive-Message-Number: 191



The Trade and Commerce flowchart is on page 50 of the MegaTraveller
Referee's Manual (step 5 Freight and Cargo).

I am not certain exactly what to do for Freight and Cargo.  Do I roll on
the "Available Lots" table once for Freight and once for Cargo each
week? Or do you roll on the table once each week and randomly assign
each lot as freight or cargo? I've decided for now to run with the first
assumption.

Coming soon to a computer near you...  A trade and commerce generation
program (written in C for UNIX, but intended to be portable).

James

- ----------------------------------------------------------------------
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Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
- ----------------------------------------------------------------------
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The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
	major_node!tektronix!dadla!traveller, or traveller@dadla.la.tek.com
List Administrator: traveller-request@dadla.la.tek.com

-------- TML Message #192 --------

Subject: Administrivia
Date: 07 Mar 89 20:14:07 PST (Tue)
From: ("James T. Perkins") jamesp@dadla.LA.TEK.COM
Archive-Message-Number: 192



[To quote Tom Peterson, a local business celebrity famed for his crew
cut and late-late-late night television ads for home entertainment
items...  "WAKE UP! WAKE UP!"]

Well, it happened again.  The automatic list mailer broke down.  I
discovered this because traveller mail has started to flow on
rec.games.frp again, and I was surprised to see many messages were from
listees.  I'm starting to feel rather frustrated with it and am
considering receiving all traveller mail and processing it by hand.  As
it was, everything mailed in the interim was lost, again!

It was the same problem it was a a year and a half ago; the permission
on the LOG file was wrong, so it was unwriteable by the local mail
delivery system.  I've added even more debugging/message trapping to the
dumb thing to make recovery of lost messages more probable.

I think it all happened when I blew away my account and asked the
operator to restore all those files... the modes must've gotten messed
up.

GROWWLLL!!! Hate these dumb computers! Hate these dumb computers! Hate...

If you got this message and it isn't too much trouble to send an
acknowledgement, it would help me feel a little better.  Since I don't
want to get inundated with EVERYONE's response, please only respond if
you are feeling in a particularly helpful mood today...]

- ----------------------------------------------------------------------
James T. Perkins		Traveller Mailing List Administrator
Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
- ----------------------------------------------------------------------
INTERNET: traveller-request@dadla.la.tek.com
CSNET:	  @RELAY.CS.NET:traveller-request@dadla.LA.TEK.COM
UUCP:	  {uunet,decvax,gatech,hplabs}!tektronix!dadla!traveller-request

The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
	major_node!tektronix!dadla!traveller, or traveller@dadla.la.tek.com
List Administrator: traveller-request@dadla.la.tek.com

-------- TML Message #193 --------

From: c9c-aa@dorothy.Berkeley.EDU (Brad Post)
Subject: Traveller PBM
Date: 20 Feb 89 19:54:05 GMT
Archive-Message-Number: 193


Hi,
  I've been running a Traveller PBM for about 3 months now, and I've noticed
that the Traveller Mailing List is not recieving mail anymore.  Well I was
wondering if the people out there in net land would like to read the adventure
that is going on.  This is just me asking you guys out there, if you would like
to read the moves.  I know the players are enjoying it, and I just thought, 
since I can't post to the Traveller List anymore, that you people might want to
have some interesting readings.  Well please respond and tell me what you think
I should do.  Because I wont post if no one wants to read them.  Just wastes
space.

Brad Post
ARPA:  bpost@violet.berkeley.edu
UUCP:  ...ucbvax!violet!bpost

The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
	major_node!tektronix!dadla!traveller, or traveller@dadla.la.tek.com
List Administrator: traveller-request@dadla.la.tek.com

-------- TML Message #194 --------

From: asulaima@udenva.cair.du.edu (SULAIMAN)
Subject: Re: Traveller PBM and etc
Date: 21 Feb 89 04:28:37 GMT
Archive-Message-Number: 194


In article <10132@pasteur.Berkeley.EDU> c9c-aa@dorothy.Berkeley.EDU (Brad Post) writes:
>  I've been running a Traveller PBM for about 3 months now, and I've noticed
>that the Traveller Mailing List is not recieving mail anymore.  Well I was
>wondering if the people out there in net land would like to read the adventure
>that is going on.  This is just me asking you guys out there, if you would like

Please do so it is kinda getting tiring out here on netland as there is little 
or no discussion of sfrpg especially traveller/megatraveller which seems to
turn up in most every survey as everyone's favorite.
If there are any Megatraveller GM's out there I would like to hear from them
on the net as would quite a few other people.
If anyone has an inner line on the new Megatraveller ship rules
1. How do you build an auxiliary bridge?
2. In combat when they are talking about sensor tasks and the first one 
being free. Does that imply both Scan and Pinpoint?
3. Do you have to do separate sensor tasks for every unit out there. Would
make fighter groups brutal if you do especially for ships with small
hull #s because there are only so many turrets to forgo. They'd all 
burn into visual range and nail your ship with pinpoint criticals.


For those who don't know there is another 10 page extra errata sheet for MT
available from GDW or Digest Group for a SASE this is in addition to an
earlier one dated Oct 88. 


	A. Sulaiman

The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
	major_node!tektronix!dadla!traveller, or traveller@dadla.la.tek.com
List Administrator: traveller-request@dadla.la.tek.com

-------- TML Message #195 --------

From: mikeyu@eleazar.dartmouth.edu (Mike Yu)
Subject: Re: Traveller Characters
Date: 23 Feb 89 07:44:51 GMT
Archive-Message-Number: 195


In article <9375@bloom-beacon.MIT.EDU> fabbott@athena.mit.edu (Freeland K Abbott) writes:
>In article <10174@pasteur.Berkeley.EDU> c9c-aa@dorothy.Berkeley.EDU (Brad Post) writes:
>>
>>	"Me, well . . . my name is Steven Cortland, ex-Marine.  I'm just trying 
>
>  Geez, all these ex-military types... does Traveller still require
>viable characters to go through military training?  I own the basic

	My character, Steve Cortland, was in the Imperial Marine for four 
tours of duty.  His father was a successful businessman, and Steve wanted
nothing to do with business...it was too boring a lifestyle for his taste.
So he joined the Marines, a practice not uncommon today.  This was the only
thing that he thought would challenge him.  Four tours later, he retired
with the rank of Force Commander, and a wealth of experience and skills that
being a businessman would never have given him.  I CHOSE to play an ex-mili-
tary type, because I had an idea for a character personality, and wanted to
go with it...

- -Mike
 Steven Cortland, Force Commander, Imperial Marines (ret.)

Michael K. Yu        | InterNet: mikeyu@eleazar.Dartmouth.EDU
Dartmouth College    | UUCP: ...!{harvard,linus,inhp4}!dartvax!eleazar!mikeyu
Hinman Box 2940      | "Life is but a terminal illness, that we all contract at
Hanover, NH  03755   |  birth, and to which we all eventually succumb."

The Travel

From jamesp@dadla.wr.tek.com Tue Oct 17 07:05:08 1989
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Status: R


-------- TML Message #189 --------

Date: Wed, 4 Jan 89 23:09:11 est
From: revolver.gatech.edu!alanf@gatech.UUCP (Daniel Alan Fleming)
Subject: books and supplements
Archive-Message-Number: 189


Well, I *FINALLY* got around to buying part of Traveller.  The only problem
is that I don't know exactly how much of it there is (not including Mega-Trav).
What I have is:
Book 1 : Characters and Combat
Book 2 : Starships
Book 3 : Worlds and Adventures
Book 5 : High Guard

Supplement 3 : The Spinward Marches
Supplement 8 : Library Data (A_M)
Supplement 11: Library Data (N-Z)

Journal : Best of.  Vol 1
Journal : Best of...Viol 2

(Opps...forgot 1)

Supplement 12: Forms and Charts

What I need to know is what all books are there, how much are they and are 
they all still in print?  Any Errata's out there for the books?  Any hints
and such?

Thanks in advance...     - Alan

Alan Fleming
alanf%revolver.gatech.edu@gatech.edu
2515 NE Expressway, Apt N-2
Atlanta, Ga.  30345
(404) 634-8014

The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
	major_node!tektronix!dadla!traveller, or traveller@dadla.la.tek.com
List Administrator: traveller-request@dadla.la.tek.com

-------- TML Message #190 --------

Subject: Re: books and supplements
Date: 05 Jan 89 09:56:48 PST (Thu)
From: jamesp
Archive-Message-Number: 190



> What I need to know is what all books are there, how much are they and are 
> they all still in print?  Any Errata's out there for the books?  Any hints
> and such?

Since I'm not familiar with all of GDW's Traveller products, I thought
it would probably be okay if I forwarded your question to the Traveller
Mailing List.  You'll probably get better answers from other listees.

The books I have (or know about) are:

Book 0	(An Introduction to Traveller)
Book 1	Characters and Combat
Book 2	Starships
Book 3	Worlds and adventures
Book 4	Mercenary
Book 5	High Guard
Book 6	Scouts
Book 7	(Merchants?)
Book 8	(Robots?)

Supplement 1	(1001 Characters)
Supplement 2	Animal Encounters
Supplement 4	(Citizens of the Imperium?)
Supplement 6	76 Patrons
Supplement 7	Traders and Gunboats

Adventure 1	(Kinunir?)
Adventure 4	Leviathan
Adventure 7	Broadsword
Double Adventure 5	Horde/The Chamax Plague

High Passage	Issue Number Two (by Fasa)

The Best of the Journal of the Travellers' Aid Society	Volume 1

I also have the MegaTraveller boxed set, and 4 or 5 Challenge magazines.
Unfortunately, I couldn't tell you what's still in print and what isn't.

James

- ----------------------------------------------------------------------
James T. Perkins		Traveller Mailing List Administrator
Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
- ----------------------------------------------------------------------
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The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
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List Administrator: traveller-request@dadla.la.tek.com

-------- TML Message #191 --------

Subject: Freight or Cargo?
Date: 28 Jan 89 13:24:57 PST (Sat)
From: jamesp
Archive-Message-Number: 191



The Trade and Commerce flowchart is on page 50 of the MegaTraveller
Referee's Manual (step 5 Freight and Cargo).

I am not certain exactly what to do for Freight and Cargo.  Do I roll on
the "Available Lots" table once for Freight and once for Cargo each
week? Or do you roll on the table once each week and randomly assign
each lot as freight or cargo? I've decided for now to run with the first
assumption.

Coming soon to a computer near you...  A trade and commerce generation
program (written in C for UNIX, but intended to be portable).

James

- ----------------------------------------------------------------------
James T. Perkins		Traveller Mailing List Administrator
Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
- ----------------------------------------------------------------------
INTERNET: traveller-request@dadla.la.tek.com
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The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
	major_node!tektronix!dadla!traveller, or traveller@dadla.la.tek.com
List Administrator: traveller-request@dadla.la.tek.com

-------- TML Message #192 --------

Subject: Administrivia
Date: 07 Mar 89 20:14:07 PST (Tue)
From: ("James T. Perkins") jamesp@dadla.LA.TEK.COM
Archive-Message-Number: 192



[To quote Tom Peterson, a local business celebrity famed for his crew
cut and late-late-late night television ads for home entertainment
items...  "WAKE UP! WAKE UP!"]

Well, it happened again.  The automatic list mailer broke down.  I
discovered this because traveller mail has started to flow on
rec.games.frp again, and I was surprised to see many messages were from
listees.  I'm starting to feel rather frustrated with it and am
considering receiving all traveller mail and processing it by hand.  As
it was, everything mailed in the interim was lost, again!

It was the same problem it was a a year and a half ago; the permission
on the LOG file was wrong, so it was unwriteable by the local mail
delivery system.  I've added even more debugging/message trapping to the
dumb thing to make recovery of lost messages more probable.

I think it all happened when I blew away my account and asked the
operator to restore all those files... the modes must've gotten messed
up.

GROWWLLL!!! Hate these dumb computers! Hate these dumb computers! Hate...

If you got this message and it isn't too much trouble to send an
acknowledgement, it would help me feel a little better.  Since I don't
want to get inundated with EVERYONE's response, please only respond if
you are feeling in a particularly helpful mood today...]

- ----------------------------------------------------------------------
James T. Perkins		Traveller Mailing List Administrator
Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
- ----------------------------------------------------------------------
INTERNET: traveller-request@dadla.la.tek.com
CSNET:	  @RELAY.CS.NET:traveller-request@dadla.LA.TEK.COM
UUCP:	  {uunet,decvax,gatech,hplabs}!tektronix!dadla!traveller-request

The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
	major_node!tektronix!dadla!traveller, or traveller@dadla.la.tek.com
List Administrator: traveller-request@dadla.la.tek.com

-------- TML Message #193 --------

From: c9c-aa@dorothy.Berkeley.EDU (Brad Post)
Subject: Traveller PBM
Date: 20 Feb 89 19:54:05 GMT
Archive-Message-Number: 193


Hi,
  I've been running a Traveller PBM for about 3 months now, and I've noticed
that the Traveller Mailing List is not recieving mail anymore.  Well I was
wondering if the people out there in net land would like to read the adventure
that is going on.  This is just me asking you guys out there, if you would like
to read the moves.  I know the players are enjoying it, and I just thought, 
since I can't post to the Traveller List anymore, that you people might want to
have some interesting readings.  Well please respond and tell me what you think
I should do.  Because I wont post if no one wants to read them.  Just wastes
space.

Brad Post
ARPA:  bpost@violet.berkeley.edu
UUCP:  ...ucbvax!violet!bpost

The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
	major_node!tektronix!dadla!traveller, or traveller@dadla.la.tek.com
List Administrator: traveller-request@dadla.la.tek.com

-------- TML Message #194 --------

From: asulaima@udenva.cair.du.edu (SULAIMAN)
Subject: Re: Traveller PBM and etc
Date: 21 Feb 89 04:28:37 GMT
Archive-Message-Number: 194


In article <10132@pasteur.Berkeley.EDU> c9c-aa@dorothy.Berkeley.EDU (Brad Post) writes:
>  I've been running a Traveller PBM for about 3 months now, and I've noticed
>that the Traveller Mailing List is not recieving mail anymore.  Well I was
>wondering if the people out there in net land would like to read the adventure
>that is going on.  This is just me asking you guys out there, if you would like

Please do so it is kinda getting tiring out here on netland as there is little 
or no discussion of sfrpg especially traveller/megatraveller which seems to
turn up in most every survey as everyone's favorite.
If there are any Megatraveller GM's out there I would like to hear from them
on the net as would quite a few other people.
If anyone has an inner line on the new Megatraveller ship rules
1. How do you build an auxiliary bridge?
2. In combat when they are talking about sensor tasks and the first one 
being free. Does that imply both Scan and Pinpoint?
3. Do you have to do separate sensor tasks for every unit out there. Would
make fighter groups brutal if you do especially for ships with small
hull #s because there are only so many turrets to forgo. They'd all 
burn into visual range and nail your ship with pinpoint criticals.


For those who don't know there is another 10 page extra errata sheet for MT
available from GDW or Digest Group for a SASE this is in addition to an
earlier one dated Oct 88. 


	A. Sulaiman

The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
	major_node!tektronix!dadla!traveller, or traveller@dadla.la.tek.com
List Administrator: traveller-request@dadla.la.tek.com

-------- TML Message #195 --------

From: mikeyu@eleazar.dartmouth.edu (Mike Yu)
Subject: Re: Traveller Characters
Date: 23 Feb 89 07:44:51 GMT
Archive-Message-Number: 195


In article <9375@bloom-beacon.MIT.EDU> fabbott@athena.mit.edu (Freeland K Abbott) writes:
>In article <10174@pasteur.Berkeley.EDU> c9c-aa@dorothy.Berkeley.EDU (Brad Post) writes:
>>
>>	"Me, well . . . my name is Steven Cortland, ex-Marine.  I'm just trying 
>
>  Geez, all these ex-military types... does Traveller still require
>viable characters to go through military training?  I own the basic

	My character, Steve Cortland, was in the Imperial Marine for four 
tours of duty.  His father was a successful businessman, and Steve wanted
nothing to do with business...it was too boring a lifestyle for his taste.
So he joined the Marines, a practice not uncommon today.  This was the only
thing that he thought would challenge him.  Four tours later, he retired
with the rank of Force Commander, and a wealth of experience and skills that
being a businessman would never have given him.  I CHOSE to play an ex-mili-
tary type, because I had an idea for a character personality, and wanted to
go with it...

- -Mike
 Steven Cortland, Force Commander, Imperial Marines (ret.)

Michael K. Yu        | InterNet: mikeyu@eleazar.Dartmouth.EDU
Dartmouth College    | UUCP: ...!{harvard,linus,inhp4}!dartvax!eleazar!mikeyu
Hinman Box 2940      | "Life is but a terminal illness, that we all contract at
Hanover, NH  03755   |  birth, and to which we all eventually succumb."

The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
	major_node!tektronix!dadla!traveller, or traveller@dadla.la.tek.com
List Administrator: traveller-request@dadla.la.tek.com

-------- TML Message #196 --------

From: Martin-Charles@cs.yale.edu (Charles Martin)
Subject: Re: Traveller Characters
Date: 22 Feb 89 18:42:36 GMT
Archive-Message-Number: 196


In article <9375@bloom-beacon.MIT.EDU>, fabbott@athena (Freeland K Abbott) writes:
>  Geez, all these ex-military types... does Traveller still require
>viable characters to go through military training?

This is my primary problem with GDW's conception of Traveller.  Almost
everything they produce is oriented towards the military.  I think
there's a lot of SF roleplaying possible with other backgrounds---some
of it might even be violent!

The best thing for Traveller refs was Supplement 4, Citizens of the
Imperium, which had starts for Doctors, Hunters, Scientists, Nobles,
Bureaucrats, Diplomats, and six other non-military types (okay, they
included Pirates and Barbarians as well).  The worst thing for Trav
were Books 4, 5, and etc: Mercenary and High Guard.  Suddenly the
military would have four times the number of skills as other
characters and all of it oriented towards violent action.  No thanks.

As for MegaTraveller, it looked worse all around so I skipped it.

Charles Martin // INTERNET: martin@cs.yale.edu // BITNET: martin@yalecs.bitnet
UUCP: {cmcl2,harvard,decvax}!yale!martin

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-------- TML Message #197 --------

From: bradsol@tony.ucsb.edu (Bradley Solberg)
Subject: Re: Traveller Characters
Date: 22 Feb 89 19:35:42 GMT
Archive-Message-Number: 197


In article <9375@bloom-beacon.MIT.EDU> fabbott@athena.mit.edu (Freeland K Abbott) writes:
>In article <10174@pasteur.Berkeley.EDU> c9c-aa@dorothy.Berkeley.EDU (Brad Post) writes:
>>
>>says, "Well my name is Samantha, and I used to be in the Scout Service."
>
>  Geez, all these ex-military types... does Traveller still require
>viable characters to go through military training?  I own the basic

Actually the Scout service was the best place for Samantha to learn her
specialty...flora and fauna of worlds in which humans can survive.  She
is not combat trained...what she does know is from having to deal with
big, dangerous animals and from barroom brawls.
	She would be most upset if you considered her ex-military...
the scouts are civil-service, yes, but she spent the 5th frontier war
helping refugees survive, not killing Zhodani.

	"I thought you were against killing"
	"Well...he was more animal than human anyway..."

	-Brad

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-------- TML Message #198 --------

From: c9c-aa@dorothy.Berkeley.EDU (Brad Post)
Subject: Trav PBM: Turn2
Date: 23 Feb 89 19:48:29 GMT
Archive-Message-Number: 198


Here is Turn #2 in its entirety.  I didn't edit it at all.

************************


	First I would like to thank all the players for getting me their
moves on time, and second I would like to tell you all of how I will post
these moves from now on.  There will be 3 sections to these postings, the
first being a note section, in where you all will find any corrections to the
last turn, and anything else that might be of interest.  Second will be the
Passengers move, which plainly is for the passengers.  And the Third section
will be the Crew move.  Now you might have doubts as to why I post both
moves together, and to tell you, it's just easier.  Everything I put in these
postings are for general knowledge, and personal moves will go out with these
general moves too.  And now for Turn #2! (Audience applauds, and cheers :-)

******************************************************************************
			Notes
******************************************************************************

Here is a map of the Passengers' deck:


	---------------------------------------------------------
	|		|		|			|
	|		|  Stairs Down  *			|
	|    Galley	|---------------|			|
	|		|					|
	|		|					|
	|-------#-------|					|
	|							|
	|							|
	|							|
	|		Common Room				|
	|							|
	|							|
	|							|
	|----------------------|	   |--------------------|
	|		       |           |                    |
	|  Stateroom A	       #           #  Stateroom B       |
	|		       |           |                    |
	|----------------------|	   |--------------------|
	|		       |	   |			|
	|  Stateroom C	       #           #  Stateroom D       |
	|		       |	   |			|
	|----------------------|	   |--------------------|
	|		       |	   |			|
	|		       |	   |			|
	|  Stateroom E	       #           #  Stateroom F       |
	|		       |	   |			|
	|----------------------|-----*-----|--------------------|



Symbols:

| and - are walls
# are sliding doors
* are iris valve doors


Rooms:
Stateroom	Occupant
- --------- 	-------------
   A		Erc Haven
   B 		Samantha
   C		Robert Riechten
   D		Steven Cortland		
   E		Charlie and Dan
   F		Moe and Curly


Here is a list of the Players and their addresses:

Player			Real Name & address
- -----------------	---------------------------------------
Samantha		Brad Solberg  bradsol@tony.ucsb.edu
Captain Moray		Ed Driscoll   ...umix!neti2!ejd
Erc Haven 		Kurt Hoyt     hoyt%skipp.DEC@decwrl.dec.com
Erekosse		Dave Kerven   ...bellcore!argus!mars!dsk
Steve Cortland		Mike Yu	      Michael.K.Yu@mac.Dartmouth.Edu


MISTAKE:
   I had put down in the first turn that the worlds (LEWIS & ARAMANX) are
in the RHYLANDOR Sub-Sector, well I must have been asleep, because as the
pilot and navigator, and everyone else pointed out, they are in the ARAMIS
Sub-Sector, sorry :-)

****************************************************************************
		Passengers' Move
****************************************************************************  

	The Captain thanks you all and then leaves through the iris door,
that leads to the stairs.  As soon as the door closes, Robert gets up and 
says to Charlie, "Sorry, but I can't play, I'm really tired and I haven't
slept for twenty hours, I really need some sleep."
	"That's okay," says Charlie, "I'll play with Dan."
	Robert gets up and straightens out his custom made Solomani suit, and
you all notice a bulge underneath his left shoulder, right below the chest, a
perfect location for a shoulder holster.  Because of the size of the bulge,
your guess is that it could be anywhere from a snub pistol to a Derringer-type
pistol, or even a cut-up Auto Pistol.  Moe and Curly just breifly notice, and 
pay no attention otherwise, and they both go back to some serious reading.
Steve notices, but hides his shock as he walks over to the CRT.  Robert walks
down the corridor, and you all hear the door open and close.
	Steve, sits down at the CRT, and begins to punch up the info on the 
Lewis sector. [I will show you all this, since everyone wants to do it, but
I will make refernece to each player spending the time doing so.]


Lewis Subsector Data (Last Update:  1-1109)
- --------------------------------------------------

Primary		Turan		F8 V

    0		Keebor		YS00000-0

    1		Tyrs		Y560000-0

    2		Rew		Y400000-0

    3		Poulan		Y670000-0

    4		Small Gas Giant
         45	Sden		Y466200-1

    5		Lewis		X427402-D	Ni	R701 Im 
          7	Purvis		Y210000-0

    6		Ural		Y300000-0

    7		Rase		Y900000-0


Lewis is a penal colony run by both the Imperial Navy and Marine Corps. 
Permission to come within 100 planetary orbits is prohibited, unless proper ID 
is given to the Planetary Radio Operators.  Violation of this is against 
Imperial Law (Sect. XI, A.1), and no responability is lain upon the Empire if
damage occurs.

Sden is a small but habitable planet, located within 50 orbits of the Gas Giant,
in the system.  Researchers found the beginnings of primate evolution evident in
65-798, and have been returning every ten years to follow up on the progress of
the evolution of the planet.  Because of the scientific importance of this
planet, it has been declared off limits to landings, but the Gas Giant is still able to be used as a raw refuelling center.  Scientists have found many of the 
same characteristics of Terra (Solomani Rim), such as the natural resources, 
flora, and fauna, plus the wide range of animals.  The last scientific 
landing on Sden was in 130-1108, and they found the beginnings of a bronze 
working society, though very small, numbering in the 100's, it was the pure
beginning of civilization.

....End of Data on Lewis Subsector


	As Steve is busy punching up the data on the CRT, Samantha walks over
to Erc, and says "So you are spending your retirement visiting worlds.  I have 
just spent the last six months in the Regina and Lanth Subsectors cruising
the Spinward Main.  I don't know about this area of space ...."              
  	"I really don't know much about it either, thanks why I'm here."
	"Well what I ment to say was that since most of my time in the Service,
I spent it on the Frontier ...."
	"Guarding the liquor I gather," mumbles Erc.
	Continuing without notice, "and I was wondering where you've been? 
What worlds you enjoyed the most, and which you would stay away from."
	"All the red ones my dear," chuckles Erc. "But seriously, I have been
through five of the sixteen subsectors already, they've been:  Glisten, Lunion,
Mora, Lanth, and Rhylandor.  This makes my sixth and there are many worlds 
to watch out for, like Sorel for example ...."

	Samantha and Erc talk until lunch of the many places they have both 
been and many places neither has been, but they would like to go.  Steve starts
playing a Hologame version of Rolling Thunder (for those Video Game lovers)
and plays for about an hour after getting off the CRT.  Moe and Curly use the 
CRT after Steve is done with it, and Charlie and Dan play a total of two games
before the Captain appears and begins lunch service.  Robert misses lunch and
afterwards, the Captain speaks privately with both Samantha and Erc.  Also,
Erekosse is here, he has eaten lunch with the passengers, and has challenged
Steve to a Hologame of his choosing.

	"It is custom on my ship that I invite memeber of the passenger list, 
who have either been a pilot, or might have piloted a starship to join me after
dinner for drinks and conversation in the crew lounge.  Since both of you fit
into this category nicely, I would be honored if you would both join me," says
the Captain to both Samantha and Erc.  "You will also be albe to talk with
Erekosse, since he will be there too."

********************************************************************************
		Crew Move
********************************************************************************

	Captain Moray walks down the stairs, passing through another iris door.
He stops briefly to check the door lock, and enters the cargo bay.  The ceiling
is three meters high, and the cargo crates are stacked neatly.  He pulls a 
liquid crystal clipboard from the wall and begins checking the manifest and the
crates.  He nods as he comes to each group, and checks them off accordingly.
His final check is the crate of clothing that is from the Arter Apparel Corp.
Hmmn, I wonder if this is who Robert works for, he thinks to himself. It might 
just be worth the effort to check up on this company.  He has walked to the
other end of the cargo hold and is standing in front of another door.  He places
the clipboard on the wall next to a comlink, and signals his Navigator that he
has completed his rounds.  He then goes through another iris and goes into the
Engine room to check the purr of his ships' engines.

	Erekosse Wildantor finishes up the checks on the navigational computer,
and then leans back in his chair, another cargo to run, and more money to
make, he thinks.  This time I think I can't blow it on the gambling, I gotta
save some in case we need it for ship parts.  He notices that the CRT in the 
passengers' common room is requesting info on the Lewis sector, and he okays it
with the touch of a control.  Not that he needs to, but it's always okay to make
sure that the computer doesn't give anymore access than is necessary to the 
passengers.  He checks his heads-up display and looks into the streaking 
whiteness of jumpspace.  Well since I have a week, might as well do something
useful, he thinks, and with some quick touches of the console, he punches up a 
hologame of Star Wars.  He grabs the controls to his ship, that are hooked up to
the display and blasts off to another galaxy until lunchtime.


- --
 Well, here is the end of turn #2, I hope I've covered it all.  I will
be away until Jan. 14th, so I would like everyone to have there moves to me
no later than Jan. 20th.  Thanks a lot and have a great vacation.

 Oh, I will mail each of you an additional private turn, if have need of one.

NOTE:  All material posted is copyrighted Brad Post, circa 1988, any use of 
  this material without the author's consent is a felony.

********************************************************************************
    __-,                               ___ _________
 __(__)|___                    _______/   |________|          "This is where
`----------|_______________---/       `----_____|___           you are supposed
 (      ___+-----------------<---------_____________-----_  <------ to aim,
  `-----                      `-----------'      |  +---_/      right up their
                                            ____/__/___/_____      shaft!"
 Brad Post: bpost@volet.Berkeley.Edu       |   ======        ||
            ...ucbvax!violet!bpost         |_________________||

*******************************************************************************

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-------- TML Message #199 --------

From: RWMIRA01@ULKYVX.BITNET (Rob Miracle)
Subject: MegaTraveller Questions
Date: 26 Feb 89 20:10:00 GMT
Archive-Message-Number: 199


I have a MegaTraveller question for those of you who have played MT before.
I have been a Traveller player/ref for about eight years.  I have to admit
that I never learned the High Guard combat rules.  But then again, the regular
Traveller Ship combat rules suited our needs fine.  I am trying to figure out
the Ship Combat of MT since I am getting ready to start reffing the first
serious Traveller, since MT came out.  I plan to simplify things some, but
I need a basic understanding of how the thing works.

Would someone please mail me a dialog or example of a ship to ship combat
involving the two following ships:

Type S Scout Courier            Type T Patrol Cruiser
Computer 1bisX3                 Computer 3x3
DefDM    +4                     DefDM    +4
Armor    40G                    Armor    40G
1 Turret, 3 beam Lasers, TL-13  4 Turrets, 3 beams Lasers each TL-13
Range 10,000km (Near)
Each has a Gunner(Turret Wpns)-1 in each Turret.

Naturally, the Scout should be beaten easily.  Please only include the
To Hit, To Penetrate, and To Damage rolls.  I understand the target aqusitions
etc.

Now what I have so far, for the scout is +1(Computer), -4(Type T's DefDM),
+1(Gunner) and the roll+dms needs to be an 11 or better on 2d6.  Thus, at this
point the scout ship needs a 13 to hit, but there is a Weapon Table DM that I
do not understand where it comes from.  Each turret has a UCP factor of 4.  Is
this the +dm for the weapon?  On the Beams table (Page 99) This would imply
that a UCP 1 beam needs a 10 (makes sense), a UCP 2, a 9 etc until a UCP of A
needs an 11 (of course I could be reading this chart wrong.)  Why does a Meson
gun, on the same chart, need a 4 to hit for a factor 1 gun and a 9 to hit for
a factor H gun when a factor H is considerably more powerful.  Then
penetration is less understandable.

Damage is also kinda confusing.  Lets say that the Patrol Cruiser fires one
battery at the Scout/Courier, then by the rules, the Patrol Cruiser will
automatically do 3 critical hits in addition to any other damage caused.  That i
s
kinda excessive.  To complicate things, Since the UCP of the laser turret is 4,
it gets a -6 on regular damage rolls, so the best that can be hoped for on a
2d6-6 roll is a 6.  On the damage chart, that gives us the options of: No
Damage, Weapon -1, Weapon -1, Fuel -1, Weapon -1.  So it is possible to do
no damage (2d6 roll = 3 - 6 = No Damage) and have three critical hits, in
which the ship is destroyed.  Makes good sense huh?

Now I know that I have to be missing somethings somewhere.  In all the rest of
the game nothing makes as much sense as this!  I like Traveller but this is too
bizarre.
  Also, if things haven't changed
since High Guard, small ships don't do much da

- -----
Rob Miracle              | Bitnet   : RWMIRA01@ULKYVX    CIS: 74216,3134
Programmer/Analyst-II    | INTERNET : rwmira01%ulkyvx.bitnet@cunyvm.cuny.edu
University of Louisville | UUCP     : ...psuvax1!ulkyvx.bitnet!rwmira01

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-------- TML Message #200 --------

From: ejd@caen.engin.umich.edu (Edward J Driscoll)
Subject: Re: Traveller Characters
Date: 23 Feb 89 00:16:00 GMT
Archive-Message-Number: 200


In article <1239@hub.ucsb.edu> bradsol@tony.UUCP (Bradley Solberg) writes:
>In article <9375@bloom-beacon.MIT.EDU> fabbott@athena.mit.edu (Freeland K Abbott) writes:
>>In article <10174@pasteur.Berkeley.EDU> c9c-aa@dorothy.Berkeley.EDU (Brad Post) writes:
>>>
>>>says, "Well my name is Samantha, and I used to be in the Scout Service."
>>
>>  Geez, all these ex-military types... does Traveller still require
>>viable characters to go through military training?  I own the basic

If, in your campaigns, only military characters are "viable", then
I suspect it is because those campaigns revolved around military
themes and combat.  MT offers all the training services that
appeared in Traveller and its supplments. It is possible to
generate scientists, politicians, nobles, and several others.
Whether or not these characters are "viable" depends heavily on
the campaign.  I tend to run/participate in campaigns where the
primary elements are trade & commerce, piracy, and politics.
Any character with a background in these areas is viable in
this setting, whereas military skills only come into play
for things like protecting trade routes.

I've been a Traveller player/ref for over six years (more like
seven or eight, I guess).  If someone wants to run a campaign
without a military emphasis, Traveller and MT provide plenty of room
to do so.

- -- 
Ed Driscoll
ejd@caen.engin.umich.edu

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-------- TML Message #201 --------

From: morrison@pyr.gatech.EDU (William B. Morrison)
Subject: VOTE: Traveller vs. MegaTraveller - which do you prefer?
Date: 22 Feb 89 19:06:06 GMT
Archive-Message-Number: 201



I'm taking a poll of which version is preferred -- Traveller or MegaTraveller.
I've played Traveller (2nd release with a lot of Paranoia Press expansions) and
I like it's free-form which makes it easy to change the game to your liking and make it as simple/complex as you like. On the other hand, I haven't played 
MegaTraveller (but I have heard reports of it being too in-depth technically 
that you loose some in the play).

So, what's your vote? Tell me (via email, please) which version you prefer and 
why. Be as long or short as you want and I'll post the results in a week or so
(eg. please don't flood the net with redundant postings when it only takes a 
week for a summary).  If you prefer another scifi (pronounced 'skif-ee') game,
tell me about it, and I'll post that in the summary too. Also, please include
what expansions you're using, what they do for the game, and whether they're 
still available (eg. Paranoia Press put out some _great_ stuff but went out of 
business anyway).

See you in 1-2 weeks with the results (I may post a subsequent article if I 
get a large response).

Bill Morrison
morrison@pyr.gatech.edu

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-------- TML Message #202 --------

From: c9c-aa@dorothy.Berkeley.EDU (Brad Post)
Subject: Trav PBM: Turn #3
Date: 2 Mar 89 00:41:12 GMT
Archive-Message-Number: 202


Well I hoped you liked the first two turns, because this is where the fun
really starts.  Just to note, you are reading turn #3, and the game is on
turn #7.  If you have any comments about the game, I'ld love to hear them,
it would be fun to know what you "the readers" think is going on, and that
might add some interesting things for the "players" to think about.

Well onto turn #3.

- ---------------

	Hello there, I hope you all had a great vacation, I know I did.  Now  I
didn't recieve a turn from either Ed or Kurt, but I will play this by ear 
anyway.  Please, from now on, mail all responses to the turn as: Turn (#) 
Response.  This will make it easier for me, to sort through my mail, and not
accidentaly delete anything.  Well, I hope you all have your Traveller minds in
gear, 'cause here we go.

*******************************************************************************
				NOTES
*******************************************************************************

Reminder:  I will get you the floor plans to the ship ASAP.  The copier broke
  	down where I work, and didn't get it done.

Note to Samantha:
	You can go ahead and create the info on your friend at Aramanx.  Just
mail me whatever you decide.

By the way, when you all boarded, you were asked to check all your weapons.

*******************************************************************************
			Passengers' Move
*******************************************************************************

	Erc and Samantha graciously accept the Captains' invitation to drinks
in the crew lounge.  Steve has accepted Erekosses' challenge to a hologame of
quickdraw, and they begin after Steve goes to his stateroom and returns.  
Samantha sit down by the CRT and begins requesting info about the Lewis 
Subsector, and Erc retires to his stateroom for a nap.
	Dan and Charlie go to thier stateroom and return with papers and a 
portable lap-top computer with heads-up display.  They both begin working
on what seems to be business.  They have schematics, manuals, and some small
circuit board/computer chip testing equipment out.  Moe and Curly both return
to thier stateroom, and are not seen till almost dinner.  
	Around 3:30, Robert walks out of his stateroom in slacks and shirt,he
is also wearing a windbreaker jacket over his shirt, the bulge is not noticeable
anymore.  He picks up some reading material and reads until dinner.  Samantha
has punched up some info on the Arter Apparel Corporation [you all get to 
see this since you all will do it anyway]:

	Arter Apparel Corporation, was established in 1067, and was founded by
Arter Espinoza, of Paya.  Mr. Espinoza dealt at first with designing and 
producing clothes for the working man, that were both affordable and fashionable
for the time.  He spent 10 years working from 1 factory on Paya, when the 
Imperial Government gave him a contract to produce clothes for the Navy.  These
clothes were basically for the enlisted personell in the mechanical, engineering and technical services.  His clothing designs were both practical and very
rugged.
	The contract propelled Arter from a small time manufacturer to a major
one.  He expanded across the Spinward Main, and in ten more years had grown 
almost twenty times his original size.  But in 1093, he declared bankruptcy, and
shut down entirely.  The reason for his closeing was not know, but in 1101 his
son, Hernan, re-open the original factory on Paya.  The company has remained
small since, and is working on another deal with the Imperial Navy.  This 
contract, if it goes through, would reopen nineteen of the twenty-five shut
down factories.

- ----<Above Data compilied before 1109
- -----<Data Below compilied 1115

	Arter Espinoza was believed to of had connections with both the Zhodani,
Vagr, and Aslan.  He was rumored to of had many dealings with all three races
that went possibly as far as selling Imperial uniforms to them.  It is unknown
if any of this data is true, but speculation is that this information was
found out by the Imperial Navy, and they caused the shutdown of Arter Apparel.
It is also rumored that Arter Espinoza had dealings with Steven Anderssen, the
rumored head of the Valhalla Family.


	Dinner is served promptly at 6:00 pm, and the Captain and Erekosse
are dining with you.  The meal is standard and all are present at a table that
elevated out of the floor.  The Captain is at the head of the table, and 
Erekosse to his right.  The table is circular, and going right to left, from the
Captain, this is how you are seated:
	
		Captain, Erekosse, Dan, Samantha, Robert, Steve, Moe, 
		Erc, and to the Captains' left is Curly

	You all sit down and begin to eat, and the discussion is plain until 
Robert asks, "So Captain, how long have you owned this ship?"
	"I've worked on it my entire carrer."
	"No, I meant how long have you been the single partner?"
	"Why do you ask?"
	"Well, I was just wondering what I could do with a ship like this," 
says Robert as his hand goes into his jacket, with a stern look on his face.
	"What do ...."
	"GUN!!!!" yells Steve ....


*******
	Well here is Turn #3, I hope you liked it, because it's gonna get more
interesting.  All responses are due to me by Feb. 1. No Later, if I get them 
sooner, we'll get turn #4 out, until then.

NOTE:  This material is copyrighted, Brad Post, circa 1988, any use of this
 material without the author's consent is a felony.

********************************************************************************
    __-,                               ___ _________
 __(__)|___                    _______/   |________|          "This is where
`----------|_______________---/       `----_____|___           you are supposed
 (      ___+-----------------<---------_____________-----_  <------ to aim,
  `-----                      `-----------'      |  +---_/      right up their
                                            ____/__/___/_____      shaft!"
 Brad Post: bpost@violet.Berkeley.Edu      |   ======        ||
            ...ucbvax!violet!bpost         |_________________||

*******************************************************************************

The Traveller Mailing List is a courtesy of James Perkins and Tektronix, Inc.
All opinions and material above is the responsibility of the originator.
Send Submissions To: @RELAY.CS.NET:traveller@dadla.LA.TEK.COM,
	major_node!tektronix!dadla!traveller, or traveller@dadla.la.tek.com
List Administrator: traveller-request@dadla.la.tek.com

-------- End of TML Messages --------

